![]() Instead of combat, you may also harm your enemies with diplomatic actions.Įach unit begins combat with one or more hit points, which are the amount of damage it can sustain. A unit whose movement points are exhausted cannot fortify - it must have one movement point left at the end of a turn to begin the next turn fortified. Land units can additionally be ordered to fortify, which means they spend one movement point preparing to be attacked once fortified they enjoy the same advantage as land units within an unwalled city. Sentry units can not only be reactivated manually (by selecting them), but activate automatically should an enemy unit come into view. A unit ordered to sentry remains in place indefinitely and no longer asks for orders each turn. There are two other actions related to combat. Note also the special ability of marines to attack targets from aboard ship other land units must disembark before engaging enemy units. Note that aircraft within cities and air bases are on the ground, and thus vulnerable to land attack. Only fighters can attack every kind of unit. Bombers and missiles can attack anything on land or sea, and though their targets will defend themselves from attack, they cannot attack the bomber in return. Helicopters can attack land and sea units and can be attacked by any kind of unit (land, sea, or air), at any time. Ships can attack not only other ships, but any land units adjacent to them (submarines are an exception and cannot attack land units). Land units can only attack other land units. There are also limits upon which units can attack which others. Some restrictions upon warfare are rather obvious - units must have a nonzero attack strength to attack, while defenders with zero defense strength lose immediately. Bombers spend all of their remaining movement points when they attack, which gives fighters a chance to intercept them. ![]() An attack usually costs the aggressor one movement point, but results in no actual motion - the surviving unit remains where it was when the combat started. Also, a unit that moved next to an enemy can be auto-attacked that very moment if corresponding server option is on and certain conditions are met. Finally, the roofers come in to complete the application of roof flashings and the shingles or other finished roof surfaces: The basic shell of the house is now completed.A unit cannot enter a square occupied by an enemy unit, and when directed to do so will attack instead, locking the two units in combat until one is destroyed.The finished siding surface is now installed over the sheathing after the house sheathing is first wrapped with some form of weather guard membrane: Again, this work is often done by the same contractor who did the framing and sheathing.At this point, when the building is sheathed, and doors and windows are installed, the subcontractors doing the electrical and plumbing work may now arrive to begin the rough-in portion of their job. It is also a job some homeowners can tackle. Install the windows, doors, and skylights: Usually, this will be done by the same carpentry crew that did the framing, though sometimes a manufacturer's crew will come in to do this work.The basic sheathing of the wall and roof surfaces concludes this stage. The rough openings for windows, doors, and skylights will be framed at this time. When good weather arrives, the carpenter crew arrives to frame the house walls, including the floor, ceiling, and roof skeleton: Framing is the basic shell of the house, minus siding and roof surface. ![]() Work up a framing order of needed lumber, nails, builder's felt or house wrap, and adhesives, based on your building plans.The Spruce Home Improvement Review Board.
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